State of Decay 2 (PC, Xbox One) is dropping soon, so here's everything you need to know about it before it releases.
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I love it so far I was playing dab to 1st time (because I did not know what I was doing and I was getting ahead of myself) I love how the plague hearts look and sound brilliant but in all the game is beautiful it can be a bit buggy but most games are like that
The co-op was one of there main jobs they had to get right, they've had years and what they give us is a below average bare bones attempt. :( A shame but I'm still currently downloading this game as I type and tend to enjoy it. I just remember when playing the first one how cool it would be ta team up with friends around the world to start up and maintain a base online while defending it from zombies and pouchers and going on supply runs. we'll see how it goes......hopefully the co-ops not too limited.
The Co-op sucks, the nights are too long, the game pace is too fast and hectic, Juggernauts are overpowered as hell. -3 ammo per day as punishment for not being at your base because you're always too busy to clear infestations. This game gives me fatigue. Also the fact that you can preserve characters you completed the game with but can't create your own. But they give you a randomize button. I want characters I care about, like family and friends. So I can send them to their horrendous demise, just like XCOM. 5/10
I dont like the coop as much i wish it was like a real coop sesion like in davenity orgenal sins 2 you giys can do what you want around the world together. Also i want more zombies in horde like couple houndered on pc
I liked SoD1 but it was super clunky. My favorite part was starting out at a campsite with tents and log cabins... and finding a squirrel .22 rifle lol good times.
SoD2 looks a little better. It has a lot of pontential and even if Yndead Labs doesnt quite get it perfect, i bet SoD3 turns out better.
Definitely getting SoD2 base game. Looks cool
I remember that state of decay had a bug fix that was sold as a GOTY edition and if you didn't buy it you didn't get the bug fixes for the original game, way to do business you scammers... Stay away from a company that treats us like this, that's my two cents
I think my biggest frustration with the original was that the world didn't stop when I turned the console off. I turned it off, walked away, come back the next day (or longer) later, all of a sudden, my base was overrun during my time offline, many people are dead or dying, and all of my supplies are gone, and I've gotta start anew. Is this still a feature? Was that ever patched out? Or did I just have my game decidedly bug out or something with the save? That's probably my biggest "need to know" questions before I consider investing into the game.
The game is not for every one and was never made for every one its made for fans of the first and those who can appreciate survival Sims its not last of us its not days gone its not a some linear 3rd person story game like god of war its a true survival sim
man, friendly fire seems an obvious choice to ADD as it makes you make a hard decision, rather than just fire into a group of zombies your mate is fighting, you have to either be precise of go melee. For a game with roguelike permadeath, not having something like friendly fire seems like a cop out. Also the tethered co-op has dissuaded me from getting this game.
I'm happy you can't go off by yourself like that compared to wildlands because it's a co-op game and it's more fun to stick together. On that same note i hope its a decent size radius because if the host gets trapped in a horde and you gotta split but can't leave then this is really going to suck.
I don't think I'll ever get tired of zombie games just tired of being let down but zombie survival games lol BUT I really loved the first one I remember feeling like someone punched me in the gut when I witnessed one of my favourite companions die 💀
I don't think I will ever be tired of zombie games, but zombie movies get worse and worse. Been a long time since I have seen a decent zombie movie. Dawn of the dead, 28 days later and The 2 first Resident evil movies (before they went the action way) are among my favorites, but most zombie films are low budget with poor effects and graffics which is a big minus in my book.
Looking forward to playing SoD2 and Days gone.
So in one part of the video there appeared to be significant texture pop-in, and my reaction was oh great another buggy state of decay game. That is until I realized I’m an idiot and it was a time lapse of them building their base! Fail...
I don't understand the whole "sick of zombie games" you guys keep pushing. Personally it's my favorite style of game and I can't get enough. I'm still waiting for a legitimate zombie style MMORPG. Yes the survival open world aspect has been played a bunch but there's so much more you can do with a zombie genre. I'd like a game with quests, to go save someone, or go scavenge for a certain amount of food, etc. State of Decay 2 is maybe the closest I've seen to my dream scenario, it's still not quite what I've been waiting for but I'm definitely giving it a go.
Just about the "leash", it is important to know that the developers want you and friends etc. to stay together, that is part of the survival. Also, keep in mind, 3 other people will be in a hosts world/game with their missions and story. Meaning you as a guest in this server do not have your own missions, you have the hosts. The leash will allow not only for you to have each others back, but will prevent from missions being done without you and your permission. And if this was not added, they would have to re-do how co-op works. :)
This looks amazing but I really hope it doesnt end up being another Sea of Thieves. Where its super fun the first couple weeks but boring after that. Either way im buying it cuz i have friends that i can play with. Heres hoping to hope.
I really wish they would either get rid of or give the player the ability to turn off the whole, "Every 24 IRL hours significantly drains your resources," feature. That is, by far, the main reason I don't play State of Decay 1 anymore. I like the actual game, but I can't play it every day and be ready 24/7 IRL.
I will have to say, I followed State of Decay 1 development from a LONG time before it was released. If I remember correctly at very very first, state of decay 1 was supposed to be an mmo, but early on they detected that they couldn't do that, so they pushed that for the "second version" of the game before deciding to just go with a second version with co op, which is easier to produce. So in this game it wasn't that they "listen" to you guys, rather than it was always in mind in the first place but just didn't had enough fund and time to do it for state of decay 1.
I’m excited for this game mainly for the co-op. I have to say I’m disappointed in hearing that we will be “on a leash” where did you guys hear that from? How would this work? Not being able to attack an object from multiple sides or slip up really degrades the whole co-op function for this game.
I think the way they done the co-op is just fine, why when playing co-op would you want to NOT play together and be close to each other, that's the whole point of being co-op, being close and not 2 players on one side of the map and 2 on the other, that makes no sense.
And from what I have read, its not as close as some have made it out to be, it says around 400 mtrs ( in game ) is the distance before you get a warning and teleported back to the host player. That distance in game is fine, at least you can search a house each, or defend your base from each side.
I am looking forward to it, this Friday for the Ultimate Edition, got the day off so that's where I will be.