This video has been in the works since last October (2017), when I first started the playing Earthbound on the mini SNES Classic. It wasn’t originally meant to be an AVGN episode. It was for myself.
I never played much of Earthbound before, but it’s a game that always appealed to me. Yes, even when I saw the ads in Nintendo Power. The only reason I never played it much was because I was too busy with Final Fantasy 3 (6) and Chrono Trigger. SNES has so many amazing masterpieces, it’s almost impossible to play them all. But after more than 20 years, I owed it to myself to complete Earthbound.
The gameplay took me 45 and a half hours. After recording it all, I decided to put all those hours to good use, and make a video. At first, I didn’t think it would be an AVGN episode, but more of a casual “James review”. But I realized there were plenty of wacky moments in the game that the Nerd could react to.
If you’re wondering about the characters’ names such as “Milly” and “Lilly”, my 4 year old daughter named them.
To write the script, I had to search through 45+ hours of game footage, to confirm and describe accurately all the moments that I wanted to comment on. Then came a bunch of researching facts, and developing my own personal theories. It turned out, I had a ton to say. It became the longest single-part AVGN episode, by total accident (running nearly 40 minutes). On top of that, I couldn’t resist adding a dream scene with laborious green screen effects. In total, counting gameplay, writing, shooting, editing, the entire video took 137.5 hours to finish, making it the 2nd most time-consuming AVGN episode to date. (Episode 139: Mega Man still barely holds the record at 138.5 hours). Ironically Earthbound was meant to be a break for myself, but it turned into a major task, as all my other projects screeched to a halt.
I had fun with this video and am happy with it, but now that it’s finally done, I hope to get back to my personal long-term projects such as a film and a book I am trying to write. But I will always be jumping back and forth with AVGN episodes. I’m always trying to keep those coming.
The AVGN theme cover was by Andreas Hedlund.
(Originally composed for the Mega Man episode) #retro #retrogaming #nes #snes #jamesrolfe #mikematei #atari #playthrough #gameplay #gamereview
Haven't watched this guy in years expected to be disappointed. Was met with a big surprise shaped shit in my pants after witnessing some character consistent quality. My childhood sustains as I still hope to meet this guy some day.
I never thought that was a speed sign - I thought it was a state highway sign for OHIO 40. I'm sure no such road exists... but anyway when have you ever seen a "40 MPH" speed limit anyway? It's always 35, 45, 55, et cetera.
Both undertale and earthbound are almost a like of course, and idc witch is better I like undertale more, and I know you people know this already a few theme songs in earthbound are in undertale but as a remix
Its a bad RPG with stupid/kids graphics and horrible gameplay. Thats why it didnt get notoriety back in the 90's. After some potheads started going into retro gaming they revived this game when they saw psycodelic stuff on it. And that's why it has a cult behind it.
You know, I haven't watched AVGN in years, and for some reason I was drawn to start rewatching some older episodes the other day. Eventually, I decided to give this video a watch, being a big fan of Earthbound - and this reminds me of why I admire James and his work so much. There's so much effort here, so much genuine heart behind all the exaggerated swearing and shit jokes. I'm glad you got to experience this game, James, the passion you felt about it really shows through your video. Here's to many more years of the Nerd.
Most powerful moment in the game to me was during the final fight. After you keep praying it says there was no one left to hear your prayer. It makes you think that it's hopeless to keep praying. And then you do it one more time. And then you, the player, want them to win. You, the player, pray for their safety. You, the player, give them the strength to win.
If iam correct skyrim is a rpg and you can see the enemy's health and I think fallout 4 might but those are my favorite RPGs well them and mount and blade warband but I know mount and blade warband does not show enemies health
Holly poop....this was...transcendent...Cthulhu Christ...I cant believe its only episode 156, that travel to the past felt like this was 400 episodes like the nostalgia critic. But the nerd hasn't change at all. Wow it was sincerely beautifull in a way. This episode had fun, adventures, shit, nostalgia, bizarre originality and evena creepypasta climax. Geez it seems like its a massive cosmic easter egg made of little easter eggs....Mother of Yog-Sothtoth...I need to roadkill some hoes at san andreas to get this strange feeling away. Awesome viedo Mr Rolfe!
Reminds me of my childhood when my friend was trying to defeat Giygas(Japanese name is Geeg, not sure how to spell it) and accidentally found the way to defeat with him. I didn't own my SNES and has not completed by myself yet. But that red psychedelic screen is still unforgettable...
Love your review of earthbound and i do agree about some of its downfalls but as far as the waterfall to grapeseed hills. You are told about the three minute wait in saturn valley when you are speaking to one of those head things in the caves they live in.
I appreciate and understand your criticism about how the game wastes a lot of time. Stuff like the inventory management and shops, the way hospitals don't fully revitalize people, the constant "one at a time" issue is indeed major.
I do however feel like cutting out the fuzzy pickles picture guy, or the phone calls from dad and conversation misses the major appeal of this game. it's not just a journey in a game, it's a kid going on an adventure he's not ready for. Homesickness is a literal mechanic after all, and that's part of how this game makes up for underwhelming combat and the like- by actively keeping you engaged in this journey of four kids who are doing what they shouldn't have to.