At E3 this year they announced new additions for the Fallout 4 game, including various contraptions, like Elevators, Armor and Weapon Racks, Track Kits so that you can build your very own rollercoaster and conveyor belts so that you can sort your items.
They will also be adding new mechanics from the Fallout Shelter iOS game directly into Fallout 4.
But before these features get implemented, let us take a look at a few Settlements that players have built until now:
What’s so bad about fallout 4 is that no matter how elaborate or great your settlement looks. It’s always going to be as empty as when you first unlock the settlement. Because the nCPS are.. well npcs. They’re not fucking real. You have fake and soulless walking frames doing nothing. You can pretend that npc is standing outside the bar as a bouncer. But in reality it’s just standing there with no meaning.
Good things for what it is. Which is basically Zoo Tycoon. Fallout 4 is not a Role-playing game. Choosing one of a dozen chairs according to how many cloths is not Role Playing.
Choices and Consequences are essential to a role-playing game. That means that decisions made can affect the rest of the game's unfolding. And by that I don't mean how many people go against your random settlement. Even BG is far more an RPG than FO4. Morrowind--FAR more.
Bethesda built a 10,000 random objects picked up so use it to build and gain favor and protect various towns...
...and the new dialogue thing is really embarrassingly stupid.
I saw an option just now "wrong foot" and assumed it meant I'd tell that asshole (BOS guy, yeah I remember now) that maybe he'd like to choose which foot I'd put up his ass. Yet now, choosing that meant I wanted to make amends due to "starting off on the wrong foot".
And so on and so on. Dumbing down every single thing ever. Fallout 8 will be the gamers insulated in their towers spending time on pretty things while directing their RPG people to give efforts to explore, understand, and change the world.
I spent hours building a multi-storey hotel with a rooftop restaurant, and the only payoff is, occasionally, Preston comes to the top and sits at a table, takes a few sips from a cup, and then leaves a few seconds later.
Had time to take a small nap and then run to starbucks for a coffee at the start of the video....when I got back and slowly finished my coffee I had lost interest in the video ....luckily the infomercial still had 30 seconds left b4 I clicked off too watch something else...
This is also a very cool settlement over about 140 hours according to the creator but it has a great feel about the people rebuilding after the apocalypse.
Totally immersion breaking... too much comfort and luxury to be Fallout. There are parts of Fallout that are more civilised than many places in the real world. They don't know what a post apocalypse actually is!
Finally, you are actually looking for context! I was talking about the aspect of gameplay within the Vault where you manage the survivors, their productivity, their happiness, their health etc, providing amenities, facilities and items to ensure they remain useful to the vault population and not a drag. I always found it's all done in a very 'SIMS'-ish manner, I just personally want it a little less 'happy families' and more 'oh shit, we're gonna die any second now'. I know that's always the style and character of the game, but where it works outside the vaults, I always felt it was a bit cheesy within them. It's not a criticism, just an observation I've nurtured since the beginning.
I really am a fan of building huge settlements myself, but the issue is, there are always limited how much you can build.
And if you mod or do something for unlimited space, the game becomes very unstable, the more you are "exaggerating"...
I even have a mod which increases the max amount on settlers (Well not working properly at the moment, I still need to find out the issue), otherwise it's not worth, except you are creating a Firing range/pacour, or building a Theme park, for just yourself.
-Some places are even to small to build something huge,- except for the island or Far Harbor Settlements (DLC).
which faction did you join? because one should not always change: I am MM; and made a mistake; that I brought the stations to the Brotherhood; so that you can get your people. say the same as the robots, ask I have such a weird feeling at ADA, I started again after the atomic bomb, after a few reboots because of mods, but 670 hours, if you just want to belong to the Brotherhood, you can MM does not help! interactive game has to react !!
the weapon OLD bla belongs scheffild who will then my barman was his house!
likes to eat for the synths in DC for example the things saleswoman
The doctor in the DC has two doors and you should not go through the hatch
have only 7 or so mods
?????? ALSO HE WILL STILL START ???????????
yes use cheats ohman hey real age but not all !!!
ja schlechte Übersetzung mag nicht verlustigen klingen, und oder nicht beleidigend.
The bridge was the only one i liked actual bedrooms,actual stores. Not just spamming vendors in the open and 50 beds in a room. I do like the scale on the others but mods really take away from what otherwise would be impressive. Also so many builds that are virtually floating in air with no foundation etc. Meh.